Rust Update 110
Posted May 12, 2016 by Rust Blog ‐ 2 min read
This week’s update introduces more new items including the water purifier, women’s clothing, and farmable hemp! There are a bunch of bug fixes across the board including antihack fixes, more sound tweaks, and fixed a longstanding bug in decay. Large community servers should be able to run longer without wiping, as restarts no longer affect decay. Still no word about the impending experience update that Gary has been working on, so stay tuned! See the full Devblog 110 changelog below.
Optimized and improved 3rd person player animations More sound mix tweaks New fish caught sounds for traps Decay states save and load on server restart Decay uses less server memory Building block decay timer correctly resets when fully repaired Fixed viewmodels spazzing out for one frame when deployed Client load balancer pauses other work while network packets have to be processed Fixed roof side conditional models occasionally missing on the client Fixed entity pool warning when certain pine trees were destroyed Repairing now requires all types of resources an object costs (instead of just one) Fixed plant entity leak when their happiness was stuck around zero Plant skins use prefab pooling for performance Plant server convars actually do what they claim to do Fixed planting and harvesting particle effect rotations Added hemp seeds and hemp farming Wild corn and pumpkins always spawn next to rivers Reduced driftwood decor object density Dialed back tint randomization of wild hemp Fixed possible server side NaN / infinity positions of physics entities Tightened valid cupboard placement angle Fixed world models, ragdolls and debris ignoring cave triggers Fixed server projectiles like rockets ignoring cave triggers Fixed floating deployables in caves Fixed turret line of sight check in caves Fixed patrol helicopter and turret not seeing and firing through fences Added anti hack kick counter to admin status command Added another layer of fly hack protection Added server side projectile speed verification Powerline cables now cast shadows Powerline cables are now affected by fog Fixed seam in river transition to ocean caused by fog Added halterneck and skirt Silencer durability increased Silencer damage reduction slightly reduced Added water purifier Can no longer codelock fish traps