Rust Update 111
Posted May 19, 2016 by Rust Blog ‐ 3 min read
There are a ton of fixes this week, and just a few additions such as decay on other deployables like tool cupboards, barricades, and traps. We will probably turn this off on our server, because decay is outrageously fast for some reason. Other than that there are a few more tweaks to hack detections and blocking. There is also a cool new concept for a Harbor Rad Town that looks promising for some new scenery and tactics. The biggest pickup on the server-side this week is per server stat tracking. This should prove interesting and could replace the Oxide plugin we just installed to track this sort of data. The tension is building at this point for a report from Gary on the new experience system. Hopefully we are seeing some cleanup this week in preparation for at least some insight into the impending change to the blueprint system.
Added deployable decay to sleeping bags, tool cupboards, barricades and traps Tool cupboards can be repaired Added server side stat tracking (separate for every server instance) Added projectile line of sight tracking (no enforcement yet) Added lineofsight_protection server convar (only toggles tracking for now) Increased available time to harvest plants before they die Hemp can be harvested for reduced cloth when small Ignore projectiles from stalled players Take player lag into consideration for server side projectile speed verification Projectile entity distance verification takes entity speed into account Include player and target names in server side projectile logs No longer give anti hack violations to players that are stuck behind doors Improved fly hack detection (fixed a potential false positive) Fixed overly bright clouds at night Fixed blurry Facepunch logo on low quality settings Fixed issue that could render the water purifier invisible Fixed issue where the water purifier bucket could not be interacted with Fixed potential server crash caused by water bucket Fixed line of sight loot exploits Fixed exploit to disable gunshot sounds Fixed survey charge particle effect rotation Added decay.tick server startup parameter (specifies decay tick interval) Fixed estimated player velocity being extremely inaccurate during server lag Player animation tweaks Fixed offset Holosights Fixed issue with revz not being set causing rendering problems Fixed revz darkening environment Fixed revz player preview Fixed revz deferred lighting and reflections Fixed revz missing decals, player tags, holosight dot, lantern glass Fixed revz missing heli body and heli interiors Fixed revz painting signs Fixed revz greyboxes not visible Fixed revz horse hair, helicopter glass seen through objects Fixed revz menus darkening water Fixed horse hair discoloration Fixed teddy bear mesh + material Fixed water simulation issue causing seams in shore blend Fixed speedtree billboards in d3d9 Fixed pitch black shadow on grass when shader level < 300 Fixed pitch black horse lowest LOD mesh Fixed ocean and rivers not showing specular highlights for secondary lights Fixed research table glass shader