Rust Update 112
Posted May 26, 2016 by Rust Blog ‐ 2 min read
This week brings a bunch of new fixes to the game including some performance tweaks and graphics issues. There are some new sounds that have been added and a new tools tab for admins on the F1 screen. Still no sign of the experience tree changes, so they must be on radio silence about that until it is ready for testing and feedback. The suspense is killing me!
Added physics sounds for in world items Added more inventory item pickup/drop sounds New fish/meat cutting sounds Added projectile line of sight protection Resources can now also spawn inside the tool cupboard radius Fixed performance issues caused by an entity leak at the center of the map Fixed certain anti hack values not resetting on player disconnect Fixed water catchers not taking any damage from explosions Fixed water catchers taking very low damage from melee weapons Fixed water catchers not using the load balanced LOD system Fixed players and projectiles colliding with certain farmed plants Added additional entity info when projectiles are ignored by the server Added player stall time to projectile desync server messages Added projectile_desync server convar (max allowed client desync) Added new F1 tools tab for admins (toggle object visibility) Added water caustics Fixed alt + enter crash Fixed revz broken censor boxes Fixed revz water splashes and other refractions Fixed revz underwater thickness Fixed revz d3d9 issues; flickering sky, holosight, blinds artifacts