Rust Update 114
Posted June 9, 2016 by Rust Blog ‐ 1 min read
This week’s update is fairly uneventful on the client side, with some fixes to graphics and mostly server side components and hack detections. Nothing else to see here. Move it along. Hoping for more info on the upcoming experience update next week!
Hapis/Savas Maintenance update and bug fixes Fixed large scale occlusion (graphics.lso) not working in some cases Fixed various false positives with flyhack_protection set to 2 Changed the flyhack_protection default value to 2 Added server side melee attack verification (distances, line of sight) Added lag compensation to server side projectile firing rate Changed decay.scale convar to affect both delay and duration Added decay to more deployables Opening storage containers resets decay on them Doors only reset decay on building blocks that belong to the same building