Rust Update 120
Posted July 28, 2016 by Rust Blog ‐ 1 min read
This weeks update brings some game balance to weapons, some tweaks to raiding, and continued tweaking of the graphics system. The are also some cool sneak peeks on the Rust site for upcoming new items like the satchel charge and double-barrelled shotgun.
Vm grenade anim updates Fixed TSSAA related dark screen bug on OSX/GL Improved graphics performance again Added server side combat log (access with combatlog console command) Reduced max projectile damage falloff over distance Increased projectile damage falloff distance Increased effective distance, projectile velocity and damage of semi auto rifle Spears use arrow damage type when thrown Removed bullet damage type from all throwables Throwables now use their own damage multipliers Twig building tier takes damage from arrows again Thrown items lose condition on impact and break when their condition reaches zero Thrown items no longer randomly break and disappear Grenades stack to 5 Grenades can be dropped with right click When looking at constructions, right click attaches grenades to them Grenades don’t do splash damage to constructions when attached Fixed projectiles very rarely breaking / sticking with break / stick probability of zero Improved skinned mesh collider performance Fixed being able to build bridges with picture frames Benchmark scenes force deterministic RNG results