Rust Update 122
Posted August 11, 2016 by Rust Blog ‐ 2 min read
This weeks update is concentrated on many peformance enchancements across the board. They have also tweaked and balanced the new shotgun. This update should improve various aspects of both CPU and GPU performance, especially on older machines. On the main blog there are some sneak peeks of some upcoming graphics overhauls to the lighthouse and military tunnels. There is also a really cool concept art showing a player craftable vending machine where players can sell other items to players.
Vm beancan animation updates Buckshot has slightly randomized velocity (no effect on damage, purely visual) Added more detailed logging to server side attack and projectile verification Improved server side melee and projectile line of sight verification Improved server side entity distance and position verification when attacked Improved server side weapon cooldown verification Fixed server lag being included in server side player desync calculation Fixed some situations that could cause “invalid projectile: Missing ID” Fixed projectiles sometimes being destroyed completely when penetrating an object Fixed code locks only being accessible from one side when attached to gates Fixed exploit that allowed floor stacking into floor frames by rotating walls Fixed being able to interact with objects while wounded New sounds for double barrel shotgun Improved performance for visible players and animals Added Player culling, 20-30% performance gains on populated servers Supply Signal drop zone has 20m random radius Removed garbage from Supply Drop loot table Supply Signals found less often Flamethrowers found less often Double barrel shotgun damage multiplier increased from 0.75 to 1.0 Double barrel shotgun spread increased Double barrel refire rate decreased from 1.0 to 0.5