Rust Update 125
Posted September 1, 2016 by Rust Blog ‐ 1 min read
The much anticipated graphics overhaul has landed in this weeks patch. It also adds the new bone armor item and a new map called SavasIsland. Savas is conventional Rust on a tiny map. This weeks patch also fixes a longstanding exploit where players could use high gamma settings to see better at night. It is noticeably darker at night now. Don’t forget to bring a torch or a miner’s hat. There are also some sneak peaks at the new MP5 model and some more teasers of the player vending machine over on the Rust blog.
New lighting. New Map: SavasIsland. Conventional Rust on a tiny map. Fixed and improved SavasIsland_koth. Gamma cranking is fairly fruitless now. New LR300 sounds More sound polish Fixed god rays Fixed distorted water reflections Fixed particle motion blur Fixed TSSAA occasional darkening Fixed climate color grading Monuments and dungeon artwork from last 2 months Reworked bone armor Deer skull mask Added Cactus Flesh Improved weapon firing rate frame rate independence FPS counter now updates in menus as well Color grading is now forced on all clients Weapon owner mismatches are now logged to the combat log Fixed swimming in tunnels being a pain in the ass Added WIP lighthouse monuments