Rust Update 127
Posted September 15, 2016 by Rust Blog ‐ 2 min read
This weeks update includes better sounds for explosions and game music optimizations. Semi-auto pistols have been nerfed by 10 damage and pistol bullets drop faster over distances to stop semi-auto pistol sniping. Hopefully this helps, as I have noticed I typically just run around with semi-auto pistol b/c of how well they work. Other fixes have been made around projectiles and various graphics glitches like stuttering. There is also some more info about the upcoming caves and updates on the lighthouse revamp.
Better explosion sounds Misc sound polish Old bone armor no longer drops( will be removed next wipe) Projectile CPU optimizations Semi auto pistol damage nerfed to 40 (was 50) Pistol ammo effective distance nerfed to 60 (was 80) Fixed players sometimes appearing with wrong name, gender or skin tone Fixed various small client side network interpolation issues on respawn Added stabilityqueue server convar (building stability update time per frame) Added surroundingsqueue server convar (surroundings refresh time per frame) Fixed various issues with player model pooling Enabled player model pooling by default on 64bit systems (pool.players convar) Drastically improved entity destruction performance (less stuttering) Optimized player mesh building and refreshing (less stuttering) Fixed exception when trying to upgrade building block after it was destroyed Fixed exception when trying to rotate building block after it was destroyed