Rust Update 130
Posted October 6, 2016 by Rust Blog ‐ 2 min read
This weeks update enables Double XP until the new component system is ready, w00t! It looks like the new update video format is here to stay for now, so we will be including them in our weekly Rust Update posts. This week also includes several new items on the pre-release branch including a Recycler item and the Component System. There are a ton of graphics and performance fixes in this patch as usual. This week also includes an exploit fix so that only 5.56 ammo can be placed into a turret’s storage container, and some stricter checks on flying hacks and jumping hacks. Burn in hell you cheating savages.
Optimized entity name building on pooled entities Added pooling to player collision, model and name tag objects (eliminates stuttering) Optimized runtime player model LOD assignment (eliminates stuttering) Optimized player model frame updates (better performance with many visible players) Warmup player animators when they switch to enabled (snap to correct animation state) Netgraph can only be used by admins and developer (exploit) Improved lighthouse placement checks (always keeps some distance from the beach) Improved smaller procedural maps by adding geographical features from bigger maps Fixed rubber banding at the outer edges of certain tunnels and sewers Added collider_capacity and renderer_capacity batching convars Made fly hack and jump hack detection a fair amount stricter Added the finished lighthouse Replaced some of the greyboxed industrial props with textured versions Guitar viewmodel Guitar worldmodel & LODS Guitar worldmodel now drops instead of burlap sack Fixed water-related DX9 half screen darkening/brightening issues across all gpu models Fixed DX9 broken motion blur on AMD R9 and potentially other models Fixed DX9 broken water reflections on AMD R9 and vpotentially other models Underground sections of the game now use Environment Volumes Removed all traces of old bone armor Autoturret can only hold 5.56 ammo instead of other item types Doubled XP earn rates