Rust Update 132
Posted October 20, 2016 by Rust Blog ‐ 2 min read
This weeks update gives a first look at the Rust Steam Workshop integration. This will allow players to create and submit their own skins easily to the Rust Steam Workshop. There have been some new components added to the pre-release branch for those interested in testing out the new component system more. Last weeks patch apparently increased the map load times when connecting a bit, so some optimizations have been done there this week to reduce the load time by 6x!
Additional worldmodels have started being added to reduce the amount of items that display as just small burlap sacks on the ground. These include:
- double shotgun
- bota bag
- muzzle boost
- muzzle break
- building plan
This will be a great feature once it’s fully rounded out in the coming weeks. We have the usual sound, graphics, and performance tweaks to round out this weeks Changelog.
New mp5 sounds Misc sound voice count optimizations Misc sound bugfixes Fixed rare NRE with sentry turret Fixed hit decals not showing on shadowed or unlit areas Fixed underwater FX not showing Fixed weapon attachments sliding when using TSSAA Improved and optimized rain effect Improved map loading times Fixed a client side entity leak Enabled player collider and nametag pooling by default Fixed an exploit that would bypass the server side attack verification Fixed an exploit that would bypass the server side attack cooldown Fixed the censorship cubes sometimes not showing when they should Fixed rare NRE with the sign texture update Camera worldmodel added + LODS world model for LR300 when dropped + LODS world model for double shotgun when dropped + LODS world model for bota bag when dropped + LODS world model for silencer when dropped + LODS world model for scope when dropped + LODS world model for holosight when dropped + LODS world model for muzzle boost when dropped + LODS world model for muzzle brake when dropped + LODS world model for building plan when dropped + LODS