Rust Update 136
Posted November 17, 2016 by Rust Blog ‐ 2 min read
This weeks patch brings with it a bunch of bug fixes and some changes to hydration. There are also a handful of items that cost less to craft.
- Codelock no longer requires 400 wood.
- Crossbow requires far fewer components.
- Bota bag is cheaper.
- Water purifier is cheaper.
- Revolver is cheaper.
One of the most notable fixes in this patch is the lighting on the furnaces. They now only light a small area in front of them. w00t!
Check out these changes, some more teasers of the harbor update, and the rest of Devblog 136 on the Rust Devblog.
You can also checkout this weeks Video Update to wrap up things better than we probably can in this short post.
Improved bullet flyby playback Fixed occlusion weirdness on a few sounds Fixed a few weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish Reduced stuttering near bases Added Water Bottle viewmodel Removed ability to menu-drink from bota bag/water bottle Revolver refire rate increased Revolver aimcone increased Revolver damage decreased very slightly Combat log includes timestamp Fixed some issues with pool.mode set to 2 Set pool.mode to 2 by default Shelves can no longer be placed on deployables Pumpkins can no longer be stacked Made projectile anti hack stricter Fixed rendering layers on some trees Fixed client side socket handles sometimes not being destroyed Fixed a small client side coroutine memory leak Added pooling support to client side lock entities Optimized player model and name tag scripts Made debug.ambientvolumes dev-only (potential exploit)